DUBLIN–()–The report has been added to ResearchAndMarkets.com’s providing.
The Korean gaming market is anticipated to succeed in US$20.98 billion in 2026, rising at a CAGR of 6.21% in the course of the interval spanning 2022-2026.
After the U.S., China, and Japan, it’s the fourth largest market, accounting for greater than 6% of the worldwide gaming business in 2021.
The expansion out there has been pushed by elements like rising smartphone penetration, fast urbanization, rising gaming subscribers’ penetration fee, enlargement of MMORPGs, cross-platform gaming coming to a actuality, and surging youth inhabitants.
The market is predicted to face sure challenges corresponding to negative effects of extreme gaming and stringent authorities rules. To beat these challenges, the market would witness some key developments like metaverse in gaming business, adoption of cloud gaming, E-sports, enlargement of 5G, rise of cryptocurrency, and integration of board video games in cafes.
The Korean gaming market could be segmented as follows: Cell, PC and Consoles. Cell held a bigger share of the market in 2021. All kinds of video games is well-liked in Korea and this consists of cell video games, PC laptop video games, and consoles. Nonetheless, essentially the most ceaselessly accessed and loved kind of recreation in Korea is cell video games.
The Korean gaming market by export worth elevated at a CAGR of 9.19%. The Korean gaming market worth by export class could be segmented as follows: Cell, PC and Console. In 2021, the dominant share of the market was held by cell section.
The aggressive panorama of the market, together with the corporate profiles of main gamers (Netmarble, Pearl Abyss, NCSoft, Nexon, Krafton, and Com2us Company) are additionally offered intimately.
Key Subjects Lined:
1. Market Overview
1.3 Historical past of Gaming
1.4 Advantages of Video games
1.5 Segments of Gaming and Its Advantages
1.6 Cloud Primarily based Gaming
1.7 Gaming in Korea
2. Affect of COVID-19
2.1 Affect of COVID-19 on Korea Gaming Market
2.2 Korea Cell Sport Downloads
2.3 Submit-COVID Situation
3. Korean Market Evaluation
3.1 World Gaming Market by Worth
3.2 World Gaming Market Forecast by Worth
3.3 Korean Gaming Market by Worth
3.4 Korean Gaming Market Forecast by Worth
3.5 Korean Gaming Market by Segments
3.2.1 Korean Cell Gaming Market by Worth
3.2.2 Korean Cell Gaming Market Forecast by Worth
3.2.3 Korean PC Gaming Market by Worth
3.2.4 Korean PC Gaming Market Forecast by Worth
3.2.5 Korean Console Gaming Market by Worth
3.2.6 Korean Console Gaming Market Forecast by Worth
3.6 Korean Gaming Market by Export Worth
3.7 Korean Gaming Market by Export Class
3.8 Korean Gaming Market by Import Worth
3.9 Korean Gaming Market by Import Class
3.10 Korea Cloud Primarily based Gaming Market Forecast by Worth
3.11 Korea Cloud Primarily based Gaming Subscribers Forecast
3.12 Korea Cloud Primarily based Cell Players by Age Group
3.13 Korea Cloud Primarily based Pc Players by Age Group
4. Market Dynamics
4.1 Development Drivers
4.1.1 Rising Smartphone Penetration
4.1.2 Speedy Urbanization
4.1.3 Rising Gaming Subscribers Penetration Price
4.1.4 Growth of MMORPG
4.1.5 Cross-platform Gaming Coming to a Actuality
4.1.6 Surging Youth Inhabitants
4.2 Key Traits and Developments
4.2.1 Metaverse in Gaming Trade
4.2.2 Adoption of Cloud Gaming
4.2.4 Growth of 5G
4.2.5 Rise of Cryptocurrency
4.2.6 Integration of Board Video games in Cafes
4.3.1 Aspect Results of Extreme Gaming
4.3.2 Stringent Authorities Laws
5. Aggressive Panorama
5.1 Korean Market
5.1.1 Revenues Comparability – Key Gamers
5.1.2 Market Capitalization Comparability – Key Gamers
5.1.3 Video games Comparability – Key Gamers
5.1.4 Market Share – Key Gamers
6. Firm Profiles
6.1 Enterprise Overview
6.2 Monetary Overview
6.3 Enterprise Methods
- Com2us Company
- NC Delicate
- Nexon Co.Ltd
- Pearl Abyss
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